Here’s a compilation of thoughts from the start to 02_spymap_ep3. Still, i hope you find the other stuff good enough to still keep playing.Īnd great the eastereggs make so much impression! But when i am working for 6 years on a project, then i need to make exactly what i like, otherwise i never could keep it up. ANd there are others who think this way to. Its the on going discussion Phillip and i have for many years now, lol.īut, will sound strange to you, but for me cutscenes with the player figure in it does enhance the emersion, and not take it away. About that cutscenes with Gordon in it would take away the emersion for a lot of players.
As far as i can remember doesn’t Gordon talk in this mod of mine, or it should be some moaning sound or something.Īnd Phillip did warn me, lol. Maybe someone can explain this better to me, i though the reloading animations looked fine (?).Īnd about the cutscenes, and showing Gordon, and making him talk. “But what is with the gun twirl on reload,…” Phillip, warn you about this? I will continue playing because the rest looks great for now.Īlso Prospekt made the same mistake with it’s long static introduction scene and white flashbacks, this is not what made HL special! How could dedicated and fantastic HL modders like yourself not see this… You disregarded both rules which resulted in the mod feeling right from the start NOT like a real HL game!Īfter that followed needless changes like the reload animation already mentioned or the yellow reloading boxes with HEV on them when nobody at the time would know what HEV means anyway.īig time immersion breaking there too! Why didn’t anyone, e.g. The really cool thing about all the other HL games was that you were almost always in control and experienced the things out of Gordons eyes. Gordon can hardly be seen, especially not in long cutscenes with exposition. Okay, so I got this working without problems, but while I really liked the idea of closure to the HL2 games by doing a HL2:EP3 because Valve probably would do H元 (if ever), I was dissappointed right from the start!Ģ. If they playtested the first 10 seconds (or any 10 seconds from the mod), they would know how bad this is, I mean seriously? Can’t they see for themselves? You don’t need playtesting for this or even any knowledge of game or level design to realize how bad this is. I guess you can tell I’m a bit pissed off. This is even worse than Prospekt, that had at least some consistent qualities here and there, even though I HATE that too.Īnd please don’t come at me with “but dude the creators worked a really long time and really hard for this”, if you go to toilet for 10 years you still just get shit out of your ass. And this mod calls itself “Half-Life 2 Episode 3” hahahaha. The beginning of the game make me laugh because it felt like a bad parody of a bad parody with the gravestone and stuff. You can already see how terrible this mod is in the ugly menu which is UGLYYYYY. It’s like someone took everything custom asset he could find on the internet and throw them in a blender. Random doors, random sounds, and there is glitchy stuff too. It feels like the mapper used completely random textures for every area, like everything he could find he put somewhere in the maps. Also terrible enemy placement and abysmal lighting.Ĥ. Every next room feels like a completely random place, there is no believable word, no believable connections, no story, no player guidance except sometimes with those bad cutscenes, which again, is bad game design, or not “Bad”, but lazy as hell, because it means you are too lazy to guide or teach the player with the game itself, you just show him stuff. Then why do we get a Wrench instead of a crowbar? Is this the wrench we missed in Prospekt and the crowbar which should be in this mod went to Prospekt instead?ģ. But even if it was self-made, it’s completely pointless replacing the original pistol, because it has TERRIBLE animations, worse sounds and doesn’t even look better and the proportions are completely wrong. The glock model is ripped from some Counter-Strike mod, i remember it from my CS:S times. I mean why do you make so ugly cutscenes anyway please tell me? If you make cutscenes, then they should at least be as well made as Metal Gear Solid 1, which is from 1998 btw, but it is not even close to something professional.Ģ. Then the cutscenes are made extremely bad and buggy with laughable intros and credit sections. What’s the point? The story is barebones anyway.
This mod tramples on everything that distinguished the Half-Life series from every other game.ġ. I didn’t play that much, but I hate this already after the first half hour or so because this is really really really really bad. The Replay Experience Experiment aka TREE.